﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace CapturarObjetos.Cenas
{
    public class Cena_Instrucoes
    {
         private Texture2D fundo;
        private GameWindow Window;
        public Song musica;
        public bool ativo;


        public Cena_Instrucoes(ContentManager Content, GameWindow Window)
        {
            ativo = false;
            this.Window = Window;
            fundo = Content.Load<Texture2D>("telainstrucoes");
        }

        public void Update(GameTime gameTime, KeyboardState teclado_atual, KeyboardState teclado_anterior)
        {
            if (ativo)
            {
                MediaPlayer.Play(this.musica);
                if (teclado_atual.IsKeyDown(Keys.V))
                    {
                        Game1.cenaAtual = Game1.Cenas.INTRO;
                    }
                
            }
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            if(ativo)
            spriteBatch.Draw(fundo, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);
        }
    }
}
